
The little chronometer in the top right corner marks the passing days, and it's not called 80 Days for nothing. Not too long though, cos time is ticking. So too is the game world, though not as big, but it will take you a decent while to get around it. Plus a completely proper desire not to upset the workers' unions. However in between the autosaves what you get with 80 Days is a jaunty, cheesy romp, complete with kilt salesmen, production numbers, elephant rides, vampires, and bad jokes.
#Get 80 days game manual#
The manual says the saves are automatic because "we are nice like that". I want to save when I want to save, I want to stop playing when it suits me, and no PC game should make me do it any other way. It doesn't even autosave when you exit, so unless you stop playing immediately after a save point you will have to replay any progress from the last save point the next time you play. Although these automatic save points are reasonably plentiful, they aren't your own, and you don't get any of your own.
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The game automatically saves when you reach particular points in the game, and no other saving is allowed. I will get the big grumble out of the way first, and I don't think it's just my personal quirk. So having sailed, and floated, and ridden, and driven from London to Bombay to Yokahama, then to San Francisco and back to London, what to make of this adventure quest? You do go around the world, you do have 80 days, and some protagonists are familiar, but much of the plot, and the adventures along the way are new. Review by Steve Ramsey (February, 2006) Lest you be unaware, the 80 Days we are talking about here is the around the world variety, and "inspired by" the Jules Verne tale would be the most accurate way to describe it.


Developer: Frogwares Game Development Studio
